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PoroCYon
Bonzomatic
Commits
c168ccc8
Commit
c168ccc8
authored
Jan 31, 2015
by
Gargaj
Browse files
these aren't used ultimately.
parent
ea6e5683
Changes
1
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platform_w32_dx9/Renderer.cpp
View file @
c168ccc8
...
...
@@ -59,13 +59,13 @@ namespace Renderer
{
char
*
defaultShaderFilename
=
"shader.dx9.hlsl"
;
char
defaultShader
[
65536
]
=
"texture texTFFT; sampler1D texFFT = sampler_state {
SRGBTexture = FALSE;
Texture = <texTFFT>; };
\n
"
"texture texTNoise; sampler2D texNoise = sampler_state {
SRGBTexture = TRUE;
Texture = <texTNoise>; };
\n
"
"texture texTChecker; sampler2D texChecker = sampler_state {
SRGBTexture = TRUE;
Texture = <texTChecker>; };
\n
"
"texture texTTex1; sampler2D texTex1 = sampler_state {
SRGBTexture = TRUE;
Texture = <texTTex1>; };
\n
"
"texture texTTex2; sampler2D texTex2 = sampler_state {
SRGBTexture = TRUE;
Texture = <texTTex2>; };
\n
"
"texture texTTex3; sampler2D texTex3 = sampler_state {
SRGBTexture = TRUE;
Texture = <texTTex3>; };
\n
"
"texture texTTex4; sampler2D texTex4 = sampler_state {
SRGBTexture = TRUE;
Texture = <texTTex4>; };
\n
"
"texture texTFFT; sampler1D texFFT = sampler_state { Texture = <texTFFT>; };
\n
"
"texture texTNoise; sampler2D texNoise = sampler_state { Texture = <texTNoise>; };
\n
"
"texture texTChecker; sampler2D texChecker = sampler_state { Texture = <texTChecker>; };
\n
"
"texture texTTex1; sampler2D texTex1 = sampler_state { Texture = <texTTex1>; };
\n
"
"texture texTTex2; sampler2D texTex2 = sampler_state { Texture = <texTTex2>; };
\n
"
"texture texTTex3; sampler2D texTex3 = sampler_state { Texture = <texTTex3>; };
\n
"
"texture texTTex4; sampler2D texTex4 = sampler_state { Texture = <texTTex4>; };
\n
"
"
\n
"
"float fGlobalTime;
\n
"
"float2 v2Resolution;
\n
"
...
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