Commit c168ccc8 authored by Gargaj's avatar Gargaj
Browse files

these aren't used ultimately.

parent ea6e5683
......@@ -59,13 +59,13 @@ namespace Renderer
{
char * defaultShaderFilename = "shader.dx9.hlsl";
char defaultShader[65536] =
"texture texTFFT; sampler1D texFFT = sampler_state { SRGBTexture = FALSE; Texture = <texTFFT>; }; \n"
"texture texTNoise; sampler2D texNoise = sampler_state { SRGBTexture = TRUE; Texture = <texTNoise>; };\n"
"texture texTChecker; sampler2D texChecker = sampler_state { SRGBTexture = TRUE; Texture = <texTChecker>; };\n"
"texture texTTex1; sampler2D texTex1 = sampler_state { SRGBTexture = TRUE; Texture = <texTTex1>; };\n"
"texture texTTex2; sampler2D texTex2 = sampler_state { SRGBTexture = TRUE; Texture = <texTTex2>; };\n"
"texture texTTex3; sampler2D texTex3 = sampler_state { SRGBTexture = TRUE; Texture = <texTTex3>; };\n"
"texture texTTex4; sampler2D texTex4 = sampler_state { SRGBTexture = TRUE; Texture = <texTTex4>; };\n"
"texture texTFFT; sampler1D texFFT = sampler_state { Texture = <texTFFT>; }; \n"
"texture texTNoise; sampler2D texNoise = sampler_state { Texture = <texTNoise>; };\n"
"texture texTChecker; sampler2D texChecker = sampler_state { Texture = <texTChecker>; };\n"
"texture texTTex1; sampler2D texTex1 = sampler_state { Texture = <texTTex1>; };\n"
"texture texTTex2; sampler2D texTex2 = sampler_state { Texture = <texTTex2>; };\n"
"texture texTTex3; sampler2D texTex3 = sampler_state { Texture = <texTTex3>; };\n"
"texture texTTex4; sampler2D texTex4 = sampler_state { Texture = <texTTex4>; };\n"
"\n"
"float fGlobalTime;\n"
"float2 v2Resolution;\n"
......
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