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PoroCYon
Bonzomatic
Commits
e049aa74
Commit
e049aa74
authored
May 02, 2019
by
Jasmin68k
Committed by
Gargaj
May 02, 2019
Browse files
Prevent fullscreen window minimize on focus loss
parent
5d0a2b1a
Changes
1
Hide whitespace changes
Inline
Side-by-side
src/platform_glfw/Renderer.cpp
View file @
e049aa74
...
...
@@ -249,6 +249,9 @@ namespace Renderer
// TODO: change in case of resize support
glfwWindowHint
(
GLFW_RESIZABLE
,
GLFW_FALSE
);
// Prevent fullscreen window minimize on focus loss
glfwWindowHint
(
GLFW_AUTO_ICONIFY
,
GL_FALSE
);
GLFWmonitor
*
monitor
=
settings
->
windowMode
==
RENDERER_WINDOWMODE_FULLSCREEN
?
glfwGetPrimaryMonitor
()
:
NULL
;
mWindow
=
glfwCreateWindow
(
nWidth
,
nHeight
,
"BONZOMATIC - GLFW edition"
,
monitor
,
NULL
);
...
...
@@ -314,7 +317,7 @@ namespace Renderer
glGenBuffers
(
1
,
&
glhFullscreenQuadVB
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
glhFullscreenQuadVB
);
glBufferData
(
GL_ARRAY_BUFFER
,
sizeof
(
float
)
*
5
*
4
,
pFullscreenQuadVertices
,
GL_STATIC_DRAW
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
0
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
0
);
glGenVertexArrays
(
1
,
&
glhFullscreenQuadVA
);
...
...
@@ -430,7 +433,7 @@ namespace Renderer
glBindBuffer
(
GL_PIXEL_PACK_BUFFER
,
pbo
[
1
]);
glBufferData
(
GL_PIXEL_PACK_BUFFER
,
nWidth
*
nHeight
*
sizeof
(
unsigned
int
),
NULL
,
GL_STREAM_READ
);
//unbind buffers for now
glBindBuffer
(
GL_PIXEL_PACK_BUFFER
,
0
);
glBindBuffer
(
GL_PIXEL_PACK_BUFFER
,
0
);
glViewport
(
0
,
0
,
nWidth
,
nHeight
);
...
...
@@ -620,7 +623,7 @@ namespace Renderer
if
(
position
>=
0
)
glDisableVertexAttribArray
(
position
);
glUseProgram
(
0
);
glUseProgram
(
0
);
}
bool
ReloadShader
(
const
char
*
szShaderCode
,
int
nShaderCodeSize
,
char
*
szErrorBuffer
,
int
nErrorBufferSize
)
...
...
@@ -959,7 +962,7 @@ namespace Renderer
glDisableVertexAttribArray
(
color
);
glDisableVertexAttribArray
(
position
);
glUseProgram
(
0
);
glUseProgram
(
0
);
glDisable
(
GL_BLEND
);
glDisable
(
GL_SCISSOR_TEST
);
...
...
@@ -988,7 +991,7 @@ namespace Renderer
}
glUnmapBuffer
(
GL_PIXEL_PACK_BUFFER
);
}
glBindBuffer
(
GL_PIXEL_PACK_BUFFER
,
0
);
glBindBuffer
(
GL_PIXEL_PACK_BUFFER
,
0
);
return
true
;
}
...
...
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