- 28 Jul, 2019 1 commit
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Gargaj authored
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- 02 May, 2019 1 commit
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Jasmin68k authored
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- 24 Apr, 2019 1 commit
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Klemens Nanni authored
The type definition of `sptr_t' depends on the compiler and C++ standard being used, see external/scintilla/include/Scintilla.h and Scintilla's upstream commit "Change definition of uptr_t and sptr_t to use standardised types and headers"[0]. On OpenBSD 6.5/amd64, Clang 7.0.1 defaults to C++14, thus `NULL' is defined as `nullptr' so assigning it to `sptr_t' aka. `long' will fail. Fix all callers (to the legacy Scintilla code) by using zero: /WndProc(/s,NULL,0, /glBindBuffer(/s,NULL,0, /glUseProgram(/s,NULL,0, 0: https://github.com/mirror/scintilla/commit/91bbc3c933d663b3bc9f4572cf1ed02d77922fde Signed-off-by:
Gargaj <gargaj@conspiracy.hu>
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- 23 Apr, 2019 1 commit
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mathieu _alkama_ m authored
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- 13 Apr, 2019 1 commit
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Ivan Avdeev authored
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- 30 Oct, 2018 1 commit
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Cameron Armstrong (Nightfox) authored
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- 09 Oct, 2018 1 commit
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mathieu _alkama_ m authored
* Keep the mac app bundle name clean Let linux and windows binaries be lowercase as they seem to prefer * Remove CMake module path We haven’t use that since when we needed to find SDL2. * Mac: Remove declaration without implementation * Avoid redefining macros * Fix misc compiler warnings
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- 07 Aug, 2018 1 commit
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Marco Foco authored
* More const correctness * Converted "map.insert(make_pair(a,b))" pattern into "map[a] = b". * removed some warnings (e.g. double->float conversions and sign mismatch)
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- 22 May, 2018 1 commit
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Cameron Armstrong (Nightfox) authored
* Added TouchBar support for MacBook Pro * [macOS] Optionalize use of touchbar There is a new CMake flag named BONZOMATIC_TOUCHBAR (default ON) to activate or deactivate TouchBar support. * Add a runtime check to see if the TouchBar API is available. If it's not, do not attempt to create a TouchBar. * Updated Travis CI to use Xcode 9.3 for its build
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- 05 Apr, 2018 1 commit
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PoroCYon authored
* Print an error if OpenGL 4.1 isn't supported (cf #56) * fix typo
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- 08 Feb, 2018 1 commit
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PoroCYon authored
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- 19 Oct, 2017 1 commit
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Cameron Armstrong authored
* Added syntax highlighting for mat2, mat3, mat4 and int datatypes * Added bool data type for syntax highlighting
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- 15 Jul, 2017 1 commit
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mathieu _alkama_ m authored
It forces real nWidth and nHeight and also resets settings sizes accordingly.
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- 08 Apr, 2017 1 commit
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Gargaj authored
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- 15 Jul, 2016 1 commit
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Gargaj authored
This has been scaring the shit out of me for ages and has to stop.
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- 09 Jun, 2016 1 commit
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mathieu _alkama_ m authored
Fixes #27 The minor drawback is that it doesn't take the horizontal text limit into account when scrolling to the right. One can keep scrolling WAAAAAY after all chars have disappeared to the left.
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- 07 Jun, 2016 1 commit
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mathieu _alkama_ m authored
This eases building since GLFW is embedded and compiled along Bonzomatic with minimal dependancies.
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- 31 May, 2016 2 commits
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Gargaj authored
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mathieu _alkama_ m authored
- Change file structure to separate code from data and 3rdparty binaries. - Move from make and VS solutions to cmake build system.
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- 30 May, 2016 1 commit
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Moritz Wilhelmy authored
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- 28 May, 2016 7 commits
- 26 May, 2016 1 commit
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ferris authored
This actually fixed the rendering! It also means the matrix is transposed from what it should be, but that's ok :P
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- 24 May, 2016 7 commits
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ferris authored
The official ones were supported since 3.1, and on OS X the EXT variants failed to load.
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ferris authored
This is necessary to load some functions on some drivers, for example, glGenVertexArrays on my OS X setup. See the "Experimental Drivers" section here for more info: http://glew.sourceforge.net/basic.html
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ferris authored
Also removed some windows-specific code
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ferris authored
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ferris authored
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Gargaj authored
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Gargaj authored
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- 22 May, 2016 3 commits
- 08 May, 2016 2 commits