1. 17 Oct, 2020 1 commit
  2. 08 Aug, 2020 1 commit
  3. 29 Jun, 2020 1 commit
  4. 09 May, 2020 3 commits
  5. 28 Apr, 2020 1 commit
  6. 25 Apr, 2020 2 commits
  7. 23 Apr, 2020 1 commit
  8. 14 Apr, 2020 2 commits
  9. 06 Mar, 2020 1 commit
  10. 11 Feb, 2020 1 commit
  11. 21 Nov, 2019 1 commit
  12. 19 Nov, 2019 1 commit
  13. 10 Nov, 2019 2 commits
  14. 07 Nov, 2019 1 commit
  15. 07 Oct, 2019 2 commits
  16. 05 Aug, 2019 1 commit
  17. 28 Jul, 2019 1 commit
  18. 25 Jun, 2019 1 commit
  19. 24 May, 2019 1 commit
  20. 20 May, 2019 4 commits
  21. 18 May, 2019 2 commits
  22. 15 May, 2019 1 commit
  23. 08 May, 2019 1 commit
  24. 07 May, 2019 1 commit
  25. 05 May, 2019 4 commits
  26. 02 May, 2019 1 commit
  27. 24 Apr, 2019 1 commit
    • Klemens Nanni's avatar
      Fix C++ NULL shenanigans · 5d0a2b1a
      Klemens Nanni authored
      The type definition of `sptr_t' depends on the compiler and C++ standard
      being used, see external/scintilla/include/Scintilla.h and Scintilla's
      upstream commit "Change definition of uptr_t and sptr_t to use
      standardised types and headers"[0].
      
      On OpenBSD 6.5/amd64, Clang 7.0.1 defaults to C++14,  thus `NULL' is
      defined as `nullptr' so assigning it to `sptr_t' aka. `long' will fail.
      
      Fix all callers (to the legacy Scintilla code) by using zero:
      
      	/WndProc(/s,NULL,0,
      	/glBindBuffer(/s,NULL,0,
      	/glUseProgram(/s,NULL,0,
      
      0: https://github.com/mirror/scintilla/commit/91bbc3c933d663b3bc9f4572cf1ed02d77922fde
      
      Signed-off-by: default avatarGargaj <gargaj@conspiracy.hu>
      5d0a2b1a