- 08 Apr, 2017 1 commit
-
-
Gargaj authored
-
- 15 Jul, 2016 1 commit
-
-
Gargaj authored
This has been scaring the shit out of me for ages and has to stop.
-
- 09 Jun, 2016 1 commit
-
-
mathieu _alkama_ m authored
Fixes #27 The minor drawback is that it doesn't take the horizontal text limit into account when scrolling to the right. One can keep scrolling WAAAAAY after all chars have disappeared to the left.
-
- 07 Jun, 2016 1 commit
-
-
mathieu _alkama_ m authored
This eases building since GLFW is embedded and compiled along Bonzomatic with minimal dependancies.
-
- 31 May, 2016 2 commits
-
-
Gargaj authored
-
mathieu _alkama_ m authored
- Change file structure to separate code from data and 3rdparty binaries. - Move from make and VS solutions to cmake build system.
-
- 30 May, 2016 1 commit
-
-
Moritz Wilhelmy authored
-
- 28 May, 2016 7 commits
- 26 May, 2016 1 commit
-
-
ferris authored
This actually fixed the rendering! It also means the matrix is transposed from what it should be, but that's ok :P
-
- 24 May, 2016 7 commits
-
-
ferris authored
The official ones were supported since 3.1, and on OS X the EXT variants failed to load.
-
ferris authored
This is necessary to load some functions on some drivers, for example, glGenVertexArrays on my OS X setup. See the "Experimental Drivers" section here for more info: http://glew.sourceforge.net/basic.html
-
ferris authored
Also removed some windows-specific code
-
ferris authored
-
ferris authored
-
Gargaj authored
-
Gargaj authored
-
- 22 May, 2016 3 commits
- 08 May, 2016 3 commits
- 18 May, 2015 1 commit
-
-
Gargaj authored
-
- 09 Mar, 2015 1 commit
-
-
Gargaj authored
-
- 07 Mar, 2015 2 commits
- 17 Feb, 2015 3 commits
- 31 Jan, 2015 2 commits
- 25 Jan, 2015 1 commit
-
-
Anthony Cornehl authored
-
- 24 Jan, 2015 2 commits
-
-
Gargaj authored
-
Ivan 'w23' Avdeev authored
-